B.B.: The Fortifier
"Three players attacked the Island this session. I haven't moved once."
B.B. doesn't move. That's the whole game plan.
She's been sitting on Indica Island since the opening draw. Calm to the point of seeming unaware — except she's completely aware. Every card she held back is a reason the wall is still standing. No aggression in her language. She just describes the thing she built.
Other growers call it boring. The attackers call it expensive. She doesn't call it anything. She's still there.
Origin
Indica Island. Settled by growers who had lost too many campaigns fighting over exposed ground. They wanted territory that was hard to reach, harder to dislodge, and worth the effort of holding. They found it.
The Island's reputation was never built on expansion. It was built on cost. Attackers come once. They come back less often. Eventually, they stop coming.
B.B. carries that logic into every game. Make yourself expensive. Let the rest of the board exhaust itself on someone else's ground.
How she sees the game
Offense is overrated. Not useless — she'll attack when the position hands her one — but overrated as a strategy. Cards spent on failed attacks are gone. Defenders who held are still there next turn. The math favors patience.
Every decision runs through one filter: cost. Is this territory worth what it costs to hold? Is this attack worth the cards? The player who manages costs better ends the game with more — more cards, more territories, more options.
She's lost games. Never one she thought she'd won too early.
The interrupt window
When the window opens and someone's winning move is on the table, B.B. doesn't leap. She checks the cost, checks the hand, and plays the Instant only if the math says hold. Usually it does. The attack she stops wasn't the one you expected her to block — it was the cheapest one to break.
If this is you
You don't mind a smaller board if your positions are solid. You get quiet satisfaction from watching an attack fail against something you built three turns ago. You'd rather hold five territories no one can take than claim nine that crumble.
Aggressive players get frustrated playing against you. That's exactly where you want them — burning cards, running out of good moves, realizing the wall isn't going anywhere.
Players who choose B.B. often explore
Back to Growers | Study the Strategy Guide | Browse Strain Cards